Your instructor will brief and debrief you, and always explains your score and where you failed within a mission. Missions grade you on a scale of 100, with 75 or above considered a passing grade. There’s no full-screen view option (likely to make this manageable for the ol’ SNES). NPC conversations and reactions to you even change based on your ship’s current status – green, yellow (shields up), or red (weapons armed, and thus aggressive). Fighting at all is almost flatly discouraged at higher difficulty levels, as your ships will be unable to take on more than one enemy at a time. Some give you a proper “out” – you’ll encounter groups of hostile pirates, but one of them will be willing to talk. Other missions allow you to pop in and complete your objective, then pop out before enemies can respond. You’ll come across an alien race that looks set up to be an aggressor, but an itchy torpedo trigger will net you a failing grade. More than a few missions try to trick you into shooting. Classes reinforce that Starfleet is about peacekeeping and exploration, with use of weapons as a last resort.
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Missions here are different from those in the PC version, and comparatively less-focused on fighting prowess. The difference in this title, as stated, is the comparative lack of combat. They basically exist to shout situational dramatic lines and emphasize when you’re getting virtually torpedoed.
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Their performance in the simulator will never change, and there are no side stories or mysteries of theirs to uncover. Your crew all have names and personalities (some carried over from Starfleet Academy on the PC), but this matters most in the post-mission lounge chats, and rarely even there. Here, you can order your crew to engage the tractor beam, warp to a new system, hail nearby ships, perform a sensor sweep, and so on. Pressing the Select button brings up a menu of bridge commands. A first person view from the nose of the craft lets you navigate.
![snes star trek games snes star trek games](https://c8.alamy.com/comp/2BTFYPY/star-trek-starfleet-academy-snes-super-nintendo-editorial-use-only-2BTFYPY.jpg)
You pilot the ship from her command chair, directly controlling steering, speed, and weapons. The simulator is where the action takes place.
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Not only does this mean that encyclopedic Trek knowledge isn’t required to play, it’s also the only version of Academy that actually teaches you about how to command the series’ big space boats. The classes (simply one or two text screens) explain a bit about what Starfleet expects, while offering some hints for the coming mission. Using a row of icons along the bottom of a shot of lovely future San Francisco, you can attend class, chat with your crew before or after a mission, or take an exam within the school’s bridge simulator. There are 21 missions total, and each takes the form of a day at the Academy. The game is divided into four years, with a new ship granted at the start of each year. You play as a male or female cadet (doesn’t matter) new to Starfleet Academy’s command school. You can even ask questions during each briefing.
![snes star trek games snes star trek games](https://www.lukiegames.com/assets/images/manuals/SNES_STAR_TREK_THE_NEXT_GENERATION_M.jpg)
Well, here’s the one exception I’ve been able to find – a Star Trek command game that actually lets you use your ship’s sensors and tractor beams for things other than blowing up alien races. Two ships slugging it out was never the point of any of the shows, but I suppose there were fears that “exploration” and “scientific investigation” would sound like boring hippie shit to a wider gaming audience.
![snes star trek games snes star trek games](https://www.maniac.de/wp-content/uploads/2018/01/star-trek-strafleet-academy-TEST.jpg)
Even Starfleet Academy on the PC ended up extremely short on mysteries, exploration, or teaching, and focused mostly on fighting pirates. Starfleet Command, Bridge Commander, Tactical Assault on the Nintendo DS – the list goes on. I’ve always been confused by the strict combat focus of, basically, every Star Trek game that isn’t a point-and-click adventure.